Ben Mauro - ZBrush for Concept Artists Vol.1 | 3.34 GB
English | 2h 30m | AVC1 1920x1080 25 fps | AAC 96 Kbps 48 KHz
Genre: eLearning | Level: Intermediate
Ben Mauro is a US born concept designer and digital sculptor. He studied industrial design and entertainment design at Art Center College of Design in Pasadena, California. He has been working in Wellington, New Zealand at Weta Workshop since 2009 and over the past few years has contributed to a vast array of Film, Television and Videogame projects such as The Hobbit Trilogy, Elysium and Valerian among many others. Before coming to Weta he worked as a freelancer for various clients including LucasFilm, Rhythm & Hues, Activision, EuropaCorp, Universal Pictures, Sony Pictures Animation, Insomniac Games, Design Studio Press and Vishwa Robotics. While most of his time is taken up by his duties at Weta, he continues to offer his design services to clients around the world.
Concept Design Workshop is pleased to present Ben Mauro's ZBrush for Concept Artists Vol 1. In this lecture Ben will share with you how to take a sphere and sculpt a creature bust that will be used to define a unique character for a specific world, he will then demonstrate how to take that sculpted design into Photoshop to create a highly finished production painting. This tutorial is aimed at designers and illustrators who are interested in integrating digital sculpting into their workflow, Ben will explain and demonstrate things in a way that strips back many of the intimidating aspects of the software so you can focus on design instead of getting overwhelmed with the program or interface. This should allow artists with a limited technical background to pick up the program easily and be well on their way to creating detailed conceptual designs for a demanding film production environment.
Topics that Ben discusses and demonstrates include: ZBrush overview, foundation digital sculpting tools and principles, design process, creature design, world building, problem solving, digital painting in Photoshop, material indication, color theory, and post processing effects. In this lecture you will have the unique opportunity to watch and listen to Ben discuss how he solves design problems to create realistic believable characters.
English | 2h 30m | AVC1 1920x1080 25 fps | AAC 96 Kbps 48 KHz
Genre: eLearning | Level: Intermediate
Ben Mauro is a US born concept designer and digital sculptor. He studied industrial design and entertainment design at Art Center College of Design in Pasadena, California. He has been working in Wellington, New Zealand at Weta Workshop since 2009 and over the past few years has contributed to a vast array of Film, Television and Videogame projects such as The Hobbit Trilogy, Elysium and Valerian among many others. Before coming to Weta he worked as a freelancer for various clients including LucasFilm, Rhythm & Hues, Activision, EuropaCorp, Universal Pictures, Sony Pictures Animation, Insomniac Games, Design Studio Press and Vishwa Robotics. While most of his time is taken up by his duties at Weta, he continues to offer his design services to clients around the world.
Concept Design Workshop is pleased to present Ben Mauro's ZBrush for Concept Artists Vol 1. In this lecture Ben will share with you how to take a sphere and sculpt a creature bust that will be used to define a unique character for a specific world, he will then demonstrate how to take that sculpted design into Photoshop to create a highly finished production painting. This tutorial is aimed at designers and illustrators who are interested in integrating digital sculpting into their workflow, Ben will explain and demonstrate things in a way that strips back many of the intimidating aspects of the software so you can focus on design instead of getting overwhelmed with the program or interface. This should allow artists with a limited technical background to pick up the program easily and be well on their way to creating detailed conceptual designs for a demanding film production environment.
Topics that Ben discusses and demonstrates include: ZBrush overview, foundation digital sculpting tools and principles, design process, creature design, world building, problem solving, digital painting in Photoshop, material indication, color theory, and post processing effects. In this lecture you will have the unique opportunity to watch and listen to Ben discuss how he solves design problems to create realistic believable characters.
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Download ( Ryushare )
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